
This is done by dragging the corners of an object.Īll this means that in the game world we can freely reproduce our home or apartment or plan the decor before the general renovation. Here we also freely manage their dimensions, choose the right color and texture and additional accessories. Thanks to this we can freely construct walls of any length, width, and even with different angles of inclination adapted to our vision. We have a special wizard at our disposal, whose capabilities are not limited by a separate grid.

The difference is mainly visible in the system of building houses and furnishing them with furniture and accessories. Paralives is strongly inspired by The Sims, but that doesn't mean that the two titles are identical.

We can also decide to completely oppose the approach to our little man and watch him as he drowns in misery and grief.

These are related to satisfying hunger or physiological needs, but also higher-order needs, such as aspirations or dreams. In Paralives, our task is to create one or more characters and then manage them to meet their basic needs. One man is responsible for the game - Alex Massé, known for PewDiePie's Tuber Simulator. Paralives is an independent production focused on the construction of houses and the management of everyday life of characters created by us in an open world.
