

He was called the Emperor of Mankind, and he swiftly united humanity under his rule, stomping out superstition and tyranny everywhere he went. A long era followed where each world had to fend for itself, and Earth became a post-apocalyptic hellscape of cults and techno-barbarians fighting over the last resources.Īfter centuries of darkness and destruction, a leader of Mankind finally emerged (apologies for the fascist overtones in the story here – remember that mankind aren’t the good guys in this fictional universe!). A catastrophe of supernatural warp storms spread out across the galaxy and isolated all the Mankind-controlled worlds from each other, leaving room for alien civilizations to swoop in and retake the worlds they’d lost to the humans.The artificially intelligent machines which had helped Mankind conquer the stars turned on their masters, which led to centuries of war against the machines, and afterwards, humanity banned the use of artificial intelligence and took a big step down the technological ladder in general.If reading this leaves you with an urge to get into the game, the next step would be to go to our Horus Heresy Faction / Legion / Army Overview and guide for all the Space Marine Legions in the game to figure out which legion is the one for you. In this guide, we go through the backstory of the Horus Heresy game, what you need to buy in order to play, and the basic principles of how the Wargame Warhammer: The Horus Heresy Age of Darkness plays. The game’s rules are inspired by older versions of Warhammer 40,000, making it a bit slower and more detailed, with more rules you have to remember and appendices of special rules to consult, but that fits the historical wargame simulation style pretty well, so if you’re not afraid of really big rulebooks and a larger focus on narrative than the current high competitive style of Warhammer 40,000, Horus Heresy might be just the game for you.

You can play non-Space Marine armies, but most of the time, you’re facing opponents with armies that look a lot like your own, but with different rules, characters and wargear options.

Horus Heresy is primarily about Space Marines fighting Space Marines (more on that below), so Orks, Necrons and Aeldari aren’t the focus of the game.

Rules-wise, Horus Heresy is also quite different from the current (9th) edition of Warhammer 40,000. This means that your battles are often a kind of reenactment of events you’ve already read about in lorebooks or novels from the Horus Heresy setting, and many hobbyists spend ages on providing their armies with the right heraldry and details for units taking part in a specific battle. In many ways, it’s a lot like Warhammer 40,000: It takes place in the far future, there are Space Marines and tanks all over the place, and you move miniatures around on a table and resolve their conflicts by rolling dice and consulting vast tomes of rules.īut, Horus Heresy is also something else: unlike Warhammer 40,000, which is a wide open space for the imagination to run wild with different campaign ideas and paint jobs for your miniatures, Horus Heresy is a bit more like a historical wargame in the sense that it takes place within a clearly defined timespan with specific events and characters. Warhammer: Horus Heresy is a miniature tabletop wargame published by Games Workshop.
